Backstab is a map featured in Battlefield 2: Modern Combat. It pits the United States Marine Corps against the Middle Eastern Coalition. The map was one of the most popular in the game because of its large size and use of many vehicles, as well as an interesting. Backstab is a thief and assassin-only command, it is used to launch a covert attack on a target. It is used as a combat opener and thus cannot be used mid combat. Ambush is a similar command, but ambush needs to be prepared while the target is not in the. Comment by Sebas Backstab is the best skill for burst damage (besides ambush) for rogues who are not assassination specced. Grab improved backstab for +30% crit, Lethality for +30% crit damage, and opportunity for +20% damage and you'll be quite the death. BackStab HD “My name is Henry Blake, once a proud officer in England’s Royal Navy. Now I stand a shattered man. Betrayed, imprisoned, my fianc Free download the new version of BackStab game with fantastic graphics and data BackStab 1.2.6 for Android android Games form ApkHouse Apkhouse BackStab Apk+Data For Android Hd and graphical games has had a lot of company Gameloft has been.
Backstab - Official TF2 Wiki. Spy Heavy Weapons Guy. A backstab is a context- sensitive attack that a Spy can perform with any of his melee weapons. When a Spy uses any one of his knives to hit an enemy from behind, a successful backstab is performed, resulting in an instant kill in almost all cases, with the exception of invincibility granting effects such as ! Backstabs deal damage equal to 2. To indicate that a Spy is within the required range and angle to perform a backstab, he will raise his knife and turn it downward, primed for a kill. The knife will remain in this position until the target is no longer in reach, or the Spy attempts a backstab by attacking. The knife turns downward even if positioned behind a cloaked or disguised enemy Spy. As the Spy's melee weapons do not have a delay between the swing being initiated and the damage being dealt, as long as the knife is pointed downward, the Spy simply needs to attack for an instant kill to occur. Backstabs are nothing more than pure damage, and so cannot injure or kill invulnerable players. Buildings and Halloween bosses cannot be backstabbed. Machine can be backstabbed just as normal players. In addition to this, if a robot is sapped, it can be backstabbed from any direction, not just from behind. However, giant robots operate much differently. Backstabbing a giant has a base damage of 7. Spies must therefore upgrade their knife in order to have a chance at taking out giant robots. The victim will not scream, their body will vanish, and no killfeed notification is given to the victim's teammates. The attacking Spy will disguise as the fallen enemy almost instantly. Backstabbing with the Conniver's Kunai will take the victim's remaining health and give it to the Spy, up to a maximum of 2. This is offset by a lowered base health. Backstabbing with the Big Earner will fill the Spy's Cloak meter by 3. A backstab with this weapon will also give the Spy a 3 second speed boost. Backstabbing with the Spy- cicle will turn enemy ragdolls into an ice statue, which also creates a loud freezing/cracking noise. Attempting to backstab a Sniper wearing the Razorback will result in the backstab being blocked, in addition to preventing the Spy from attacking, cloaking, or switching weapons for 2 seconds afterward. Thus, the Razorback makes Snipers less prone to backstabs and encourages Spies to use their selected revolver instead. Fundamental Backstabbing/ Sapping Techniques. Stab- and- Sap: Stab a (turtling) Engineer, before switching to your Sapper and sapping the Engineer. An experienced Spy may track the Sentry Gun's turning direction and move against it after he stabs (as it will follow him, this will buy him more time), this set of movement is also known as circle- strafing. Using Your Eternal Reward can make the approach easier, as you instantly disguise upon a successful backstab, preventing the Sentry Gun from detecting you and retaliating; a Spy without a prior disguise must rely on cover to avoid the Sentry Gun's attention, as the Sentry will not be fooled by your instant disguise once it has already begun firing. This tactic is slightly easier on Engineers using the Wrangler, because the Sentry Gun is disabled for three seconds after the Engineer's death. Sap- and- Stab: Sap an Engineer's unattended building as bait, hide, then stab him when he returns to remove the Sapper. The Topstab: Sometimes paranoid Engineers will place their Sentry Gun and Dispenser in a fashion that allows the Engineer to have his back to a corner, making him seemingly protected from backstabs. It is possible to jump on this Engineer's head via climbing from his Dispenser or Sentry Gun while positioning yourself over the Engineer (facing the same direction as him) around his back until you get the . This is one of the only reliable methods of backstabbing Scouts or any enemy that buys your disguise. Sidestab: As the name suggests, a side stab is accomplished by stabbing the back of an enemy from the side. Trickstabs Trickstabs are a form of backstabbing techniques that revolve around manipulating the enemy into turning or looking into a certain direction that leaves their backs vulnerable to a backstab. These take advantage of the 1. Spy perform these stabs with relative ease. Trickstabs are a powerful tool in a Spy's arsenal should they be mastered but should be very situational otherwise. It is not recommended to overuse such techniques in the attempt to flaunt one's fancy footwork or supposed . They should thus be used as a mere last resort aside from the Revolver. Overhead Stabs: Pioneered by Subtle. Art, these stabs make use of a relative height advantage in which the Spy can exploit against enemies in pursuit. Timing and prediction is key in ensuring the success of these stabs as a slight misalignment will result in the failure to execute such stabs. Enemy manipulation can also play a part, if they think you are just retreating and become confident in their pursuit, they will most certainly fall for such stabs. The Basic Stairstab: Stand at the top of a set of stairs, ramp, prop, or any slight elevation (Teleporters work fine, but are harder), facing down at an enemy approaching you. Run forward and crouch- jump, releasing forward while turning in mid- air to stab them in the back. This technique can be difficult to master, but it is also difficult to protect against, as the enemy has to turn almost completely around to avoid it. The amount of time spent crouching is critical for this trick as the stab will not register without crouching. Some Spies may prefer to execute this stab by landing on top of the enemy's head instead of directly behind them. To do this, you will have to stop yourself in the air to avoid sliding off the player's head by using the opposite strafe key than the direction you are going. You can then stab while crouched on top of the other players head. The benefits of doing it this way is that it can be executed a lot faster, so the other player has less time to react, you have more time to stab, and even if the player turns completely around, you can still use your strafe keys to position yourself into their backstab hitbox and get the stab. More experienced players will either avoid climbing, moving towards you, or even backing out of range when they see a Spy at the top of the stairs or ramps, rendering the stab obsolete. Other players may also just simply turn around to avoid the stab. This generally works since even experienced players won't suspect your intent until it is too late. The Blind Stairstab: Duck out of sight before making the stairstab, which could be a Drop stab. It can be done mostly around corners with inclines where the target is aware of a possible Cornerstab but does not suspect a Stairstab, leaving them vulnerable to the latter. Strafing(Air Strafing) is sometimes necessary, but the difficult part is predicting your target's actions. The Ghost Stab: This set of movements is used to counter players who turn around in an attempt to avoid the stab. Fake a basic stairstab by doing the similar set of movement without turning mid- air, and then backpedal slightly while still facing the same direction. The enemy will turn around as usual expecting a failed stairstab, exposing their backs for an open opportunity to backstab. The Frog stab: This is a highly advanced backstab, following the same basic maneuvers as a stairstab, but instead involves jumping off the head of an enemy player to backstab another. You can propel yourself even further by doing a c- tap jump off of the enemies head, this will go further based on the enemies missing health. This requires a lot of practice, and good timing, but can be used to travel from one victim, to another very quickly. The Leap Stab (or Drop Stab or Eagle Stab): This is similar to stair stabs, but instead it focuses on striking enemies from a much more significant height (usually from ground above the opponent - bridges, roofs, ledges) and is best used with either the Cloak and Dagger or Dead Ringer. Cloak on a bridge/high place (or hide if you're using Dead Ringer) and as the enemy passes beneath the spot, jump after them and stab them in the back. Doing the stab itself is easier with the Cloak and Dagger, but getting away is easier with the Dead Ringer (especially against multiple opponents). The enemy will have no idea where you came from, as they usually do not check the skies. This relies heavily on timing and prediction of enemy movement. Attempting to leap stab the same opponent at the exact same spot twice could be a bad idea (doing it again elsewhere is more secure, though he might be paranoid) - this tactic may be best used while the enemy is distracted, as they will not notice you jumping on them. Understabs: These stabs are often used against players with a height advantage. Due to the varied nature of enemy movements, there is no fixed set of movements required for executing an Understab; it can just be a normal matador stab (see below) albeit at lower ground. Strafe accordingly depending on the enemy's movement. Understabs also directly counter stairstabs. Strafe Stabs: These stabs make use of Strafing and are considerably easier to execute with a simpler set of movements as opposed to Stairstabs. Understanding enemy movement and habits are even more crucial to ensure a successful stab, although timing and prediction still plays a role as well. The Corner Stab: This is an advanced Spy technique. The technique involves luring an enemy to a corner, then immediately doubling back and stabbing the enemy as he turns in the way you did. These stabs are performed mostly using right and left strafe keys. Note that this can sometimes only work once or twice on an enemy, and is best used on pursuits with Scouts or Pyros. Try not to look directly at the enemy when luring them nor linger around the corner, as this will announce your intention. Fake running away, then strafe back to stab the unsuspecting enemy around the corner.
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